There are a number of garrison followers you can pick up as a result of your outpost selection so I thought I’d take a closer look at what each follower brings to the table. The only exception comes from the end of the Thunder Pass chain in Frostfire Ridge which offers you a choice of three.

In general, they will all have one ability and in most cases, a random trait. Additional traits and abilities come from playing through the beta with the potential to become epic from garrison mission XP.

Frostfire Ridge

The Battle for Thunder Pass

ThunderPass Garrison Outpost Followers

Greatmother Geyah (90) Restoration Shaman

Default Ability and Trait

Kal’gor the Honorable (90) Elemental Shaman

Default Ability and Trait

Lokra (90) Enhancement Shaman

Default Ability and Trait

Gorgrond

Lumber Mill

Kaz the Shrieker (93) Elemental Shaman

Quest: Iyu

Default Ability and Trait

  • Hex (counters Deadly Minions)
  • random trait

Penny Clobberbottom (93) Survival Hunter

Quest: Penny For Your Thoughts

Default Ability and Trait

  • Deterrence (counters Massive Strike)
  • random trait

Random Traits

  • Guerilla Fighter
  • Talonslayer

Savage Fight Club

Bruto (93) Windwalker Monk

Quest: The Axe of Kor’gall

Default Ability and Trait

  • Provoke (counters Wild Aggression)
  • random trait

Spirit of Bony Xuk (94) Subtlety Rogue

Quest: Zero Xuk’s Given

Default Ability and Trait

  • Sap (counters Deadly Minions)
  • random trait

Talador

Arcane Sanctum

Magister Krelas follower complete

Magister Krelas (94) Fire Mage

Offered at the end of the Arcane Sanctum questline

Default Ability and Trait

Random Abilities and Traits:

  • Polymorph (counters Deadly Minions) ability
  • Burst of Power – trait
  • Furyslayer – trait

Vol'jin's Arsenal

Morketh Bladehowl in cage

Morketh Bladehowl (94) Fury Warrior

Quest: The Only Way To Travel

Default Ability and Trait

Spires of Arak

Tavern

Dark Ranger Velonara

Dark Ranger Velonara (96) Marksmanship Hunter

Quest: Standing United

Default Ability and Trait

  • Counter Shot (counters Powerful Spell)
  • Skinning (boosts work order production based on follower level while assigned to the Barn)

Smuggler's Run

Ziriak

Ziri’ak (99) Arms Warrior

Obtained from the Smuggler’s Run merchant window.

Default Ability and Trait

  • Pummel (counters Powerful Spell)
  • random trait

Random Abilites and Traits

  • Cleave (counters Minion Swarms) ability
  • High Stamina – trait
  • Furyslayer – trait
  • Burst of Power – trait

For those who plan on making the most out of their mission table, it would be wise to have a follower who can counter any threat so follower choice would be a valid reason to choose which outpost to build.

At 60, you can switch over any outpost for a 5K fee by speaking to the camp foreman. This allows you to complete the related questline and obtain any outpost-specific followers. There’s also an option to buy any outstanding followers from the contract NPC located in your Town Hall for 5K gold.