When Dragonwrath, Tarecgosa’s Rest came out, I’m sure many were eager to start their legendary journey which would lead them from Tanaris into Firelands and then into The Nexus. For an offensive caster, why wouldn’t you since you get a legendary staff to show for it, not to mention an irresistible pet for the guild so I was excited for a couple of reasons.
As a newly formed raiding guild, there was no offensive caster so as the only eligible raider to even start the quest, I collected the first embers (as a healer). That soon changed once we felt we had a reliable player to receive the rest of the pieces but I have to say, I was excited to start collecting them again once he was done.
After collecting the last two embers for the All-Seeing Eye, I was eager to step into The Nexus and try the epic solo bit which I heard was pretty difficult. A few comments mentioned some bits were particularly easy given our arsenal of spells so I was itching to try it for myself.
As I arrived in Coldarra, I saw this.
Here you’ll receive the follow-up quest from Tarecgosa Through a Glass, Darkly leading you into The Nexus to investigate.
Here’s where it gets a bit interesting. I found the place to be very buggy, with Tarecgosa resetting – sometimes to the beginning – depending on where you died. If you can get to the bit with the flying discs, you’ll get a portal back to that spot if you wipe. Note: there’s also another port for the very last fight.
Upon entering The Nexus, you’ll find Tarecgosa just ahead. She’ll be assisting you at the beginning until you get separated later on. To begin, you’ll have to clear past an Arcane Sentinel and a couple of dogs. I tried this as Disc to see how hard it would be – it didn’t end well so I switched over to shadow. Let me warn you, in my first attempt, Tarecgosa will ice block if her health gets particularly low. She also died on that first attempt which is why I decided to switch. Fade and Psychic Scream worked well and don’t forget to keep moving as the Sentinel will target the spot you’re standing in (which will hurt quite a lot) if you don’t move.
Once you kill the first pack above, she will lead you through a hallway filled with steam jets like the ones in ICC. Easy enough to get through without taking damage.
Next up will be another group of one Sentinel and two dogs. Once they’re dead, you’ll see a bit of RP going on as you get frozen as part of the storyline. Watch out for the pack of three dogs (which I didn’t see the first time). When I followed Tarecgosa (after being frozen) you will get a 4sec debuff that will slow down your movement speed. What I didn’t realise at the time was that I wasn’t supposed to follow Tarecgosa through the gauntlet ;P Needless to say, I died since I didn’t know what to expect. On the second attempt, I realised that once Tarecgosa runs through the gauntlet, you’re supposed to be blocked by a wall of ice. Hence the slow debuff and the pack of dogs. Killing these dogs will clear the wall allowing you to go through.
Proceed with caution: The mobs aggro depending on your proximity to them. I tried mind flaying which worked pretty well but be careful as they tend to respawn rather quickly. The good news is that they don’t have much life. As a priest I found an easy, quick and fun way to get through this gauntlet. Holy Nova! Just spam that little spell of yours and you’ll be through in no time.
The next bit is pretty simple. You’ll find two Arcane Sentinels making a Tarecgosa sandwich. Take them out one by one and they’ll be easy pickings. While Tarecgosa is breaking down another wall of ice, you’ll get a pretty mean-looking dog trying to stop her. Take him out, making sure to move when he casts and you’ll be alright otherwise you’ll be hurting later.
Once the wall is down you’ll see a platform maze of sorts. Pretty straightforward as you’ll be jumping from platform to platform. Be sure to use the orbs (around the big platforms) as they’ll provide you with a protective shield. Don’t worry, there’s more than enough to get across as the buff lasts a pretty long time. I ended up using two for each platform. Navigating your way through this part is pretty easy as it’s fairly automated. Killing the big and small mobs on the discs will allow you to move through the room until you are on the other side.
Don’t forget to move onto another disc when the one you’re on is on fire. I missed the mini disc the first time and fell to my death.
Once you’re on the other side, you’ll get attacked by two mobs but Tarecgosa should come to the rescue and take them all out on the platform. (It can glitch here too as Tarecgosa doesn’t always appear).
By this stage, you’re close to the end but for me, it was (by far) the hardest. Maybe it’s because I’m not really used to DPS’ing as much or the fact that it was a moving fight but I had a lot of trouble with it for a while. Don’t be afraid to use food buffs/flasks for this as it gave me a bit of an edge.
When I attempted this the night before, I wasn’t specced into silence. I’m sure a lot of SPs out there can do this without the spell but for me, I ended up respeccing for it and even changed one of my glyphs to Power Word: Shield. Let me say, these two changes made a huge improvement.
Make sure you keep your dots on Thyrinar and dispel as soon as you see the Twilight Restoration buff on him. And for the love of all that is holy, don’t get hit by his Twisting Twilight attack. It hurts… A LOT!
When you successfully manage to keep your dots on him and silence his Twilight Blast when needed to heal or quickly take care of the adds that spawn, you’ll have it in the bag. Took me a number of attempts to get this guy down… I lost count honestly after I ran out of fortune cookies and was down to my last piece of buff food. Ultimately, I found this video a big help.
Completing Dragonwrath, Tarecgosa’s Rest also unlocks the Lil’ Tarecgosa pet and feat of strength for the guild.
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